BMFPrismOverlay class
3D棱柱 since 3.1.0
- Inheritance
-
- Object
- BMFOverlay
- BMFPrismOverlay
- Available Extensions
Constructors
-
BMFPrismOverlay({required List<
BMFCoordinate> ? coordinates, required Color? topFaceColor, Color? sideFaceColor, String? sideFacTexture, int? height, int zIndex = 0, bool visible = true, Map? customMap}) - 3d棱柱构造方法
- BMFPrismOverlay.buildingForColor({required BMFBuildInfo? buildInfo, required Color? topFaceColor, required Color? sideFaceColor, bool? isGrowthAnimation = true, int? showLevel, int? height, Color? floorColor, String? floorSideTextureImage, double? floorHeight, bool? isRoundedCorner, double? roundedCornerRadius, int zIndex = 0, bool visible = true, Map? customMap})
- 地图建筑物颜色构造方法
- BMFPrismOverlay.buildingForTexture({required BMFBuildInfo? buildInfo, required Color? topFaceColor, required String? sideFacTexture, bool? isGrowthAnimation = true, int? showLevel, int? height, Color? floorColor, String? floorSideTextureImage, double? floorHeight, bool? isRoundedCorner, double? roundedCornerRadius, int zIndex = 0, bool visible = true, Map? customMap})
- 地图建筑物纹理构造方法
-
BMFPrismOverlay.colorPrismOverlay({required List<
BMFCoordinate> ? coordinates, required Color? topFaceColor, required Color? sideFaceColor, int? height, int zIndex = 0, bool visible = true, Map? customMap}) - 3d棱柱颜色构造方法
- BMFPrismOverlay.fromMap(Map map)
- map => BMFPrismOverlay
-
BMFPrismOverlay.texturePrismOverlay({required List<
BMFCoordinate> ? coordinates, required Color? topFaceColor, required String? sideFacTexture, int? height, int zIndex = 0, bool visible = true, Map? customMap}) - 3d棱柱纹理构造方法
Properties
- buildInfo ↔ BMFBuildInfo?
-
read / write
- className ↔ String?
-
类名
read / writeinherited
-
coordinates
↔ List<
BMFCoordinate> ? -
经纬度数组
read / write
- customMap ↔ Map?
-
开发者自定义字段
read / writeinherited
- floorColor ↔ Color?
-
自定义建筑物的楼层颜色 (仅对建筑物生效) since 3.5.0
read / write
- floorHeight ↔ double?
-
楼层高度 (仅对建筑物生效) since 3.5.0
read / write
- floorSideTextureImage ↔ String?
-
自定义建筑物的楼层侧面纹理 (仅对建筑物生效) since 3.5.0
read / write
- hashCode → int
-
The hash code for this object.
read-onlyinherited
- height ↔ int?
-
高度
read / write
- Id → String
-
获取id
read-onlyinherited
- id → String
-
获取id since 3.2.0
read-onlyinherited
- isGrowthAnimation ↔ bool?
-
是否开启生长动画(仅对建筑物生效),默认true
read / write
- isRoundedCorner ↔ bool?
-
是否开启圆角 (仅对建筑物生效) since 3.8.0
read / write
- roundedCornerRadius ↔ double?
-
开启圆角后,设置圆角半径,建议范围1~10,默认为5.0f (仅对建筑物生效) since 3.8.0
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-onlyinherited
- showLevel ↔ int?
-
建筑物显示层级(仅对建筑物生效), 默认18
read / write
- sideFaceColor ↔ Color?
-
3D棱柱侧面颜色
read / write
- sideFacTexture ↔ String?
-
3D棱柱侧面纹理图片路径
read / write
- topFaceColor ↔ Color?
-
3D棱柱顶面颜色
read / write
- visible ↔ bool?
-
overlay是否可见
read / writeinherited
- zIndex ↔ int?
-
元素的堆叠顺序
read / writeinherited
Methods
-
fromMap(
Map map) → dynamic -
map -> dynamic
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toMap(
) → Map< String, Object?> -
model -> map
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited