BMFHeatMap class
热力图瓦片提供者
Constructors
-
BMFHeatMap({List<
BMFHeatMapNode> ? data, int? radius = 12, bool? radiusIsMeter = false, int? radiusMeter = 12, int? maxShowLevel = 22, int? minShowLevel = 4, double? opacity = 0.6, BMFGradient? gradient, List<List< ? datas, int? mMaxHight = 0, double? mMaxIntensity = 1, double? mMinIntensity = 0, BMFAnimation? animation, BMFAnimation? frameAnimation})BMFHeatMapNode> > - BMFHeatMap构造方法
- BMFHeatMap.fromMap(Map map)
- map => BMFHeatMap
Properties
- animation ↔ BMFAnimation?
-
设置第一次显示时的动画属性,默认为无动画 since 3.3.0
read / write
-
data
↔ List<
BMFHeatMapNode> ? -
用户传入的热力图数据,数组,成员类型为BMFHeatMapNode
read / write
-
datas
↔ List<
List< ?BMFHeatMapNode> > -
用户传入的热力图数据data和datas ,二选一,优先datas
用户传入的热力图数据,数组,成员类型为List
,用于帧动画,since 3.3.0 read / write - frameAnimation ↔ BMFAnimation?
-
设置帧动画属性,默认为无动画 since 3.3.0
read / write
- gradient ↔ BMFGradient?
-
设置热力图渐变
read / write
- hashCode → int
-
The hash code for this object.
read-onlyinherited
- maxShowLevel ↔ int?
-
设置热力图最大显示等级,默认为22,范围
4~22
,since 3.5.0read / write - minShowLevel ↔ int?
-
设置热力图最小显示等级,默认为4,范围
4~22
,since 3.5.0read / write - mMaxHight ↔ int?
-
设置3D热力图最大高度,默认为0ps,范围
0~200
,since 3.3.0read / write - mMaxIntensity ↔ double?
-
设置热力图最大权重值,默认为1.0,since 3.3.0
read / write
- mMinIntensity ↔ double?
-
设置热力图最小权重值,默认为0.0,since 3.3.0
read / write
- opacity ↔ double?
-
设置热力图层透明度,默认 0.6
read / write
- radius ↔ int?
-
设置热力图点半径,默认为12ps 当radiusIsMeter为false时生效,范围
10~50
read / write - radiusIsMeter ↔ bool?
-
设置热力图点半径单位是否是米,默认为false,范围
10~50
,since 3.5.0read / write - radiusMeter ↔ int?
-
设置热力图点半径(米),默认为12米,当mRadiusIsMeter为true时生效,范围
10~50
,since 3.5.0read / write - runtimeType → Type
-
A representation of the runtime type of the object.
read-onlyinherited
Methods
-
fromMap(
Map map) → dynamic - map -> dynamic
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toMap(
) → Map< String, Object?> - model -> map
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited