BMFPrismOverlay.buildingForTexture constructor

BMFPrismOverlay.buildingForTexture(
  1. {required BMFBuildInfo? buildInfo,
  2. required Color? topFaceColor,
  3. required String? sideFacTexture,
  4. bool? isGrowthAnimation = true,
  5. int? showLevel,
  6. int? height,
  7. Color? floorColor,
  8. String? floorSideTextureImage,
  9. double? floorHeight,
  10. bool? isRoundedCorner,
  11. double? roundedCornerRadius,
  12. int zIndex = 0,
  13. bool visible = true,
  14. Map? customMap}
)

地图建筑物纹理构造方法

Implementation

BMFPrismOverlay.buildingForTexture({
  required this.buildInfo,
  required this.topFaceColor,
  required this.sideFacTexture,
  this.isGrowthAnimation = true,
  this.showLevel,
  this.height,
  this.floorColor,
  this.floorSideTextureImage,
  this.floorHeight,
  this.isRoundedCorner,
  this.roundedCornerRadius,
  int zIndex = 0,
  bool visible = true,
  Map? customMap,
})  : assert(buildInfo != null),
      super(zIndex: zIndex, visible: visible, customMap: customMap);