BMFPrismOverlay.buildingForTexture constructor
- {required BMFBuildInfo? buildInfo,
- required Color? topFaceColor,
- required String? sideFacTexture,
- bool? isGrowthAnimation = true,
- int? showLevel,
- int? height,
- Color? floorColor,
- String? floorSideTextureImage,
- double? floorHeight,
- bool? isRoundedCorner,
- double? roundedCornerRadius,
- int zIndex = 0,
- bool visible = true,
- Map? customMap}
地图建筑物纹理构造方法
Implementation
BMFPrismOverlay.buildingForTexture({
required this.buildInfo,
required this.topFaceColor,
required this.sideFacTexture,
this.isGrowthAnimation = true,
this.showLevel,
this.height,
this.floorColor,
this.floorSideTextureImage,
this.floorHeight,
this.isRoundedCorner,
this.roundedCornerRadius,
int zIndex = 0,
bool visible = true,
Map? customMap,
}) : assert(buildInfo != null),
super(zIndex: zIndex, visible: visible, customMap: customMap);