BMFPrismOverlay.buildingForTexture constructor Null safety

BMFPrismOverlay.buildingForTexture(
  1. {required BMFBuildInfo? buildInfo,
  2. required Color? topFaceColor,
  3. required String? sideFacTexture,
  4. bool? isGrowthAnimation = true,
  5. int? showLevel,
  6. int? height,
  7. int zIndex = 0,
  8. bool visible = true}
)

地图建筑物纹理构造方法

Implementation

BMFPrismOverlay.buildingForTexture({
  required this.buildInfo,
  required this.topFaceColor,
  required this.sideFacTexture,
  this.isGrowthAnimation: true,
  this.showLevel,
  this.height,
  int zIndex: 0,
  bool visible: true,
})  : assert(buildInfo != null),
      super(zIndex: zIndex, visible: visible);