BMFGeodesicLine class Null safety

大地曲线 since 3.1.0

Inheritance
Available Extensions

Constructors

BMFGeodesicLine({required List coordinates, int? width = 5, dynamic strokeColor, String? textureImage, dynamic lineDashType = BMFLineDashType.LineDashTypeNone, dynamic lineDirectionCross180 = BMFLineDirectionCross180Type.None, int zIndex = 0, bool visible = true})
大地曲线构造方法
BMFGeodesicLine.colorGedesicLine({required List coordinates, required dynamic strokeColor, dynamic lineDashType = BMFLineDashType.LineDashTypeNone, dynamic lineDirectionCross180 = BMFLineDirectionCross180Type.None, int zIndex = 0, bool visible = true})
颜色大地曲线构造方法
BMFGeodesicLine.fromMap(Map map)
BMFGeodesicLine.textureGedesicLine({required List coordinates, required String? textureImage, dynamic lineDashType = BMFLineDashType.LineDashTypeNone, dynamic lineDirectionCross180 = BMFLineDirectionCross180Type.None, int zIndex = 0, bool visible = true})
纹理大地曲线构造方法

Properties

coordinates ↔ List
经纬度数组
read / write
hashCode → int
The hash code for this object.
read-only, inherited
Id → String
获取id
@Deprecated('Use `id` method instead since 3.2.0'), read-only, inherited
id → String
获取id since 3.2.0
read-only, inherited
lineDashType ↔ dynamic
大地曲线虚线绘制类型
read / write
lineDirectionCross180 ↔ dynamic
大地曲线跨经度180方式
read / write
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited
strokeColor ↔ dynamic
大地曲线颜色
read / write
textureImage ↔ String?
大地曲线纹理图片路径
read / write
visible ↔ bool?
overlay是否可见
read / write, inherited
width ↔ int?
线宽
read / write
zIndex ↔ int?
元素的堆叠顺序
read / write, inherited

Methods

fromMap(Map map) → dynamic
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toMap() → Map<String, Object?>
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited