BMFGeodesicLine.textureGedesicLine constructor
- {required List<
BMFCoordinate> coordinates, - required String? textureImage,
- BMFLineDashType? lineDashType = BMFLineDashType.LineDashTypeNone,
- BMFLineDirectionCross180Type? lineDirectionCross180 = BMFLineDirectionCross180Type.None,
- int zIndex = 0,
- bool visible = true,
- Map? customMap}
纹理大地曲线构造方法
Implementation
BMFGeodesicLine.textureGedesicLine({
required this.coordinates,
required this.textureImage,
this.lineDashType = BMFLineDashType.LineDashTypeNone,
this.lineDirectionCross180 = BMFLineDirectionCross180Type.None,
int zIndex = 0,
bool visible = true,
Map? customMap,
}) : super(zIndex: zIndex, visible: visible, customMap: customMap);