BMFGeodesicLine.textureGedesicLine constructor Null safety

BMFGeodesicLine.textureGedesicLine(
  1. {required List<BMFCoordinate> coordinates,
  2. required String? textureImage,
  3. BMFLineDashType? lineDashType = BMFLineDashType.LineDashTypeNone,
  4. BMFLineDirectionCross180Type? lineDirectionCross180 = BMFLineDirectionCross180Type.None,
  5. int zIndex = 0,
  6. bool visible = true}
)

纹理大地曲线构造方法

Implementation

BMFGeodesicLine.textureGedesicLine({
  required this.coordinates,
  required this.textureImage,
  this.lineDashType = BMFLineDashType.LineDashTypeNone,
  this.lineDirectionCross180 = BMFLineDirectionCross180Type.None,
  int zIndex: 0,
  bool visible: true,
}) : super(zIndex: zIndex, visible: visible);